I recently published along with a colleague, a book that goes through a process of work to design, test and improve applications for mobile devices.

Ux_Design_for_Mobile

It has been a satisfying experience to write it and capture years of work in a book, organizing concepts and creating a route that any designer can follow in a simple way. Each step has been explained in detail, and professional tools are presented to solve the common problems we encounter when designing, sharing and testing our solutions. From sketching with pencil and paper to creating prototypes with Framer.

The book has always been developed with a focus on the users and their needs, but the real requirements of changing working environments have not been ignored, with deadlines and limited equipment and resources. So different approaches are presented for activities that can be a great effort in the early stages of a project.